Stephen Downes

Knowledge, Learning, Community

I've been playing No Man's Sky since its launch in 2016 (heridium pillars, anyone?) and continue to enjoy it. It's more of a relaxation or a meditation these days. What makes NMS different from most games (though that's probably changing now) is that it sweeping scope of more than 18 quintillion (1.8×1019) planets to explore is made possible through procedural generation. So the whole emergence of generative AI was no real surprise to me. The other part of NMS, though, is how it manages to keep players in touch with basic humanity, partially though obvious methods, such as interaction with other players in the cloud environment, and partially through content elements, like little woodland huts, fishing, and the music. And that's what this article is about, the release of an album by 65daysofstatic, the band behind the No Man's Sky soundtrack. "​​I think there's a huge difference between (AI slop) and No Man's Sky's generative systems … Now it's all about making more content to churn through, just to keep people's attention for a few seconds. The whole thing is miserable." 

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Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

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Last Updated: Nov 10, 2025 3:52 p.m.

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