Content-type: text/html ~ Stephen's Web ~ After AI beat them, professional go players got better and more creative

Stephen Downes

Knowledge, Learning, Community

Can AI teach? Well, it depends on what we mean by 'teach'. For some, teaching is an explicit act of instruction. But I think that teaching is, for the most part, the practice of modelling and demonstrating superior skill. Case in point: "For many decades, it seemed professional Go players had reached a hard limit on how well it is possible to play. Then AI beat them." After this, the level of play in Go improved across the board. "After a few years, the weakest professional players were better than the strongest players before AI. The strongest players pushed beyond what had been thought possible." As Henrik Karlsson summarizes, "Something is considered impossible. Then somebody does it. Soon it is standard. This is a common pattern." But we need more than the mere example, we need to know the thinking process: the learning "coincides with the release of Leela Zero, an open source Go engine. Being open source Leela Zero allowed Go players to build tools, like Lizzie, that show the AI's reasoning when picking moves." This and the IHE link via Matthew Tower.

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Stephen Downes Stephen Downes, Casselman, Canada

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Last Updated: May 29, 2024 10:44 p.m.

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