Stephen Downes

Knowledge, Learning, Community

I'm not sure how well this discussion transfers to learning environment design, but it was interesting to think about it for a few moments. The idea was to look at navigation systems (for example, inside your car) from the perspective of game design principles. There's a pretty standard set of views that have evolved over the years, including especially the view from above and behind the player, looking forward. I recognize this view from my own gaming. Contrast that with the awful design of in-car navigation (and the even more awful design of in-course navigation). Anyhow, there's enough detail in the discussion to make it worth a read, and it is worth reflecting on.

Today: 0 Total: 453 [Direct link] [Share]


Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

Copyright 2025
Last Updated: Aug 28, 2025 9:09 p.m.

Canadian Flag Creative Commons License.