The four design imperatives outlined in this article are as follows:
- Give learners their own learning journey
- Connect learners with each other so they can learn together
- Captivate and challenge learners
- Realize value and use measurement to improve the journey and outcomes
While these are reasonable in their own right, a lot depends on the interpretation. For example, does a student's "own learning journey" include their own destination, or do all roads lead to the same outcome? Is connection with other learners optional, or are they pushed together in a forced fusion of interests? How are learners challenged, with the carrot or the stick? There's a good discussion of all of these in the article, but the questions do bear being asked.