Stephen Downes

Knowledge, Learning, Community

The four design imperatives outlined in this article are as follows:

  1.     Give learners their own learning journey
  2.     Connect learners with each other so they can learn together
  3.     Captivate and challenge learners
  4.     Realize value and use measurement to improve the journey and outcomes

While these are reasonable in their own right, a lot depends on the interpretation. For example, does a student's "own learning journey" include their own destination, or do all roads lead to the same outcome? Is connection with other learners optional, or are they pushed together in a forced fusion of interests? How are learners challenged, with the carrot or the stick? There's a good discussion of all of these in the article, but the questions do bear being asked.

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Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

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Last Updated: Mar 29, 2024 03:54 a.m.

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