Stephen Downes

Knowledge, Learning, Community

This article describes gamification for interns at PwC. No matter what the educational outcome, the use of gamification fosters better feelings about working there. "83% of those who received gamified training felt motivated. However, 61% of those who received non-gamified training said they felt bored and unproductive." It's worth highlighting the most significant element of this story: the use of chat with gamification. "PwC's Take Flight game juxtaposed the intimacy of a classic board game with people sitting around a table."

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Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

Copyright 2025
Last Updated: Aug 28, 2025 8:59 p.m.

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