Content-type: text/html Downes.ca ~ Stephen's Web ~ How PwC uses gamification to support learning, engagement

Stephen Downes

Knowledge, Learning, Community

This article describes gamification for interns at PwC. No matter what the educational outcome, the use of gamification fosters better feelings about working there. "83% of those who received gamified training felt motivated. However, 61% of those who received non-gamified training said they felt bored and unproductive." It's worth highlighting the most significant element of this story: the use of chat with gamification. "PwC's Take Flight game juxtaposed the intimacy of a classic board game with people sitting around a table."

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Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

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Last Updated: Apr 25, 2024 02:49 a.m.

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