My long-term outlook for this app is not positive, but I think it's interesting in that it shows the importance of activities outside the classroom for success in college. These activities were certainly importance for me - everything from editing the student newspaper to being a referee in Campus Rec football games. The ideaa of using the game to ultimately pay poor people to participate in these activities by gamifying them probably won't work in the long run, first because the game creates extra overhead, distracting from the activities themselves, secondly, because of the cost of managing the funding, and third, because of disagreements over which activities qualify (I cannot imagine that my participation in campus socialist party politics would have been supported financially). But even though this particulaar app may fail, it will lead designers to think of how to include these extracurricular activities into the online college experience, and that is definitely good.
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