- CRLF
- Support the creation of new ideasCRLF
- Structure interaction around a regular servies of eventsCRLF
- A community should have a unifying sense of purposeCRLF
- Be able to add, change and delete informationCRLF
- Give individuals and groups a place to express their identityCRLF
- Establish social rules through moderationCRLF
- Use a variety of discussion toolsCRLF
- Create a space for interaction and learningCRLF
- Connect to offline events and activitiesCRLF
CRLFWhat really gets me - as this is intended to be a set of heuristics - is that it has been shown to be possible to do all of the above and yet fail to have created a viable online community. Just ask HotWired (d. 1998) and many others. Online community has evolved far beyond the idea that participants will gather in some predefined and designed website and exchange ideas. The combination of instant messaging, mobile computing, weblogs and content syndication have made that idea obsolete.
CRLFSo what should a proper - and original - article about learning communities in 2003 look like? It should shift the focus from an institutional environment to an individual's access to a set of services. It should discuss the creation of a distributed network of interacting knowledge workers (or knowledge seekers). It should talk about fostering a set of communication channels - such as email newsletters, aggregator websites, IM advice circles. It should address combining the roles of gaming, simulation, correspondance, commentary and assessment. It should emphasize the skill sets required in order to foster the creation of knowledge through a collaborative process.
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