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Introducing Passkey Support – Fission
Fission, 2023/05/19


This post describes and explains passkeys - the secure replacement for passwords that I've mentioned a few times previously. If you follow the link to the open distributed data (ODD) demonstration, you can try it out for yourself. Find the link create an identity, upload a photo to IPFS. Create an identity (specifically, a DID (but you don't need to know that)) in Firefox, open it in Chrome (or vice versa). All your login information stays on your computer (and one of the advantages of passkeys is that you're not locked to this specific device - you can (and should) create another copy of your account on another device.

Web: [Direct Link] [This Post]

How technology has changed the world since I was young
Noah Smith, Noahpinion, 2023/05/19


What I find funny about this article is how much Noah Smith gushes about how much the world has changed since his childhood.... in the 1990s. I was born in the 1950s. Think about that. Radio dramas. The first passenger jets. The smell of newsprint. TV was new when I was a child. Calculators were new when I went to college. The web was new when I finished university. AI is new now. Still - don't think some of the new things described in this article are new. Sure, we never used to ignore each other while we used our smartphones. But we ignored each other while reading books, watching television, or listening to the walkman. Sure, Google maps means we're never lost. But even without Google Maps I'm never lost. It's a skill. And that's an important lesson about change, it seems to me. The things you think are changing aren't always what's changing.

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Level Up Your Navigation: Inside Stamen Design's Route Simulator
Alejandro Villarreal, Stephanie May, Alex Parlato, Stamen, 2023/05/19


I'm not sure how well this discussion transfers to learning environment design, but it was interesting to think about it for a few moments. The idea was to look at navigation systems (for example, inside your car) from the perspective of game design principles. There's a pretty standard set of views that have evolved over the years, including especially the view from above and behind the player, looking forward. I recognize this view from my own gaming. Contrast that with the awful design of in-car navigation (and the even more awful design of in-course navigation). Anyhow, there's enough detail in the discussion to make it worth a read, and it is worth reflecting on.

Web: [Direct Link] [This Post]

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