by Stephen Downes
Aug 21, 2015
Game Element: Balance
Brief post outlining the importance of balance in game design. Balance refers to the fairness of a game (especially among multiple players) and the fine line between being too easy and too difficult. "Balancing a game is not an algorithmic calculation," writes Kapp. "As a fascinating article on Gamasutra states: A game being 'balanced' is also always, at best, a rough approximation."
Connection and Locus of Control
Frances bell asks, "is ‘connection’ an unequivocal good in human learning? and in machine learning?" Not necessarily, she suggests. It depends on intentions. "The difference between Google and the ‘good teacher’ is that Google wants to sell ads and demonstrate its influence on my purchasing (so it can sell more ads), whereas the ‘good teacher’ wants us to learn more than they want to teach."
Ad Blockers and the Nuisance at the Heart of the Modern Web
New York Times,
Interestingly, it would be very easy for me to insert ads into OLDaily that no ad blocker could block. Here's one: Drink Coke. The way ad blockers work is that they pick up on features that annoy, interrupt or violate your privacy. The blockers look for URLs that are different from the page, and for types of content associated with ads. That's why this article suggests that people using ad blockers might result in better ads in the long run. Facebook needs to tread lightly here.
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