Stephen Downes

Knowledge, Learning, Community

Brief post outlining the importance of balance in game design. Balance refers to the fairness of a game (especially among multiple players) and the fine line between being too easy and too difficult. "Balancing a game is not an algorithmic calculation," writes Kapp. "As a fascinating article on Gamasutra states: A game being 'balanced' is also always, at best, a rough approximation."

Today: 8 Total: 13 [Direct link]

Image from the website


Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

Copyright 2024
Last Updated: Mar 28, 2024 06:19 a.m.

Canadian Flag Creative Commons License.

Force:yes