Stephen Downes

Knowledge, Learning, Community
Most educational designers don't think of themselves as software architects, but of course, that's what they are. And as such, this document - which starts from the premise that most people already have the software they need - will be relevant. Especially in education, designers are competing with existing products - the classroom, the television, the telephone, the book. This article outlines the six principles needed to make an impact: do one thing, not everything; collaborate with existing software; make the interface unobtrustive; simplify use; release early and often; comply with standards instead of building new ones.

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Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

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Last Updated: Aug 28, 2025 8:00 p.m.

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