'Star Trek: Bridge Crew' finds a new frontier in VR co-op gaming

Daniel Cooper, Engadget, Oct 26, 2016
Commentary by Stephen Downes
files/images/Enterprise_Bridge.JPG

I spent the summer of 1981 in a basement programming every bit of a TI-99 computer in order to build a Star Trek game. It wasn't much (but for the time it was great, with a strategy view and a viewscreen view and enemies that avoided being shot). You couldn't do a lot with a computer in those days, but this was always my objective: a fully immersive Enterprise bridge crew simulation. So, some 35 years later, for me, the future has arrived. Or will arrive, when I get to play this puppy.

Views: 1 today, 375 total (since January 1, 2017).[Direct Link]
Creative Commons License. gRSShopper

Copyright 2015 Stephen Downes ~ Contact: stephen@downes.ca
This page generated by gRSShopper.
Last Updated: Feb 23, 2018 11:00 p.m.