Stephen Downes

Knowledge, Learning, Community
Two part (Part 1, Part 2) summative assessment of Evoke, the World Bank-sponsored game-based online learning project. The numbers are pretty impressive:

Pyramid of Participation
Est.%Actual%Diff.
Visitors87,500 177,673 103%
Registered6,8758%19,32411%181%
Active70010%4,69324%570%
Certified7010%2235%219%
EVOKATION710%7433%957%

It kind of makes our 2200 subscriber MOOC seem pretty small. That's what having an organization like the World Bank behind you can do. Interestingly, the participation rate is almost exactly in line with what we saw in our connectivist courses. This suggests that the model of an open course - whether it's a game or a discussion - results in the same pattern of participation. The question of 'what was learned' is perhaps also more concretely answered in Evoke, as successful participants submitted final projects - called Evokations - and some received funding. The main take-home for me? The obvious - don't be lulled into thinking that the Connectivist courses are the only game in town; other models can have widespread impacts.

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Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

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Last Updated: Mar 29, 2024 01:25 a.m.

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