Personalisation and Digital Technologies
Scott Wilson points to this document, somewhat akin to a manifesto ('tis the season) calling for a greater emphasis on personal learning. "The logic of education systems should be reversed so that the system conforms to the learner, rather than the learner to the system. This is the essence of personalisation. It demands a system capable of offering bespoke support for each individual in order to foster engaged and independent learners able to reach their full potential." Good stuff, and I support most of it, though I note (and this is a small criticism) that the authors can't quite let go of the reins, as evidenced by their suggestion that students take merely "joint responsibility" for learning choices and able only to "co-design" their own curriculum. When two people - one with power, and one without - are sharing "joint responsibility" and "co-design," the person without power is inevitably overruled by the person with power. Status quo. Hannah Green, et.al., NESTA Futurelab, December 5, 2005. [Link] [Tags: Personalization, Gaming] [Previous][Next]
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Re: Personalisation and Digital Technologies
Brent Cameron, the principal of the SelfDesign Learning Community, a virtual school funded through the Independent Schools Branch, Distributed Electronic Learning Program, B.C. Ministry of Education, is also the founder of the Wondertree Foundation for Natural Learning. In 1995, along with Michael Maser,Cameron launched Virtual High, a highly innovative program for self-directed teens. Together, this group authored the "Declaration of Learner's Rights and Responsibilities" and presented it to the UN Conference Habitat II in Istanbul. See www.wondertree.org, the "Learner's Rights" link in the contents bar on the left. Cameron has just released a new book, "Nurturing Genius Through Natural Learning: SelfDesign" (an English translation of autopoeisis, for you systems thinkers out there). I strongly recommend this book - Cameron is a visionary educator, and his work is based on twenty-five years of research and development with youth. Adrian Hill [Comment] [Permalink] [Previous][Next]
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