by Stephen Downes
Apr 03, 2017
This is probably the best advice, from Joshua Straub, editor-in-chief of DAGERS, a game journalism site for disabled gamer: "Not every game can be or has to be accessible to every single person,” but he encouraged developers to make sure that “when you choose to put a barrier in front of any player, you know why you are doing it."
I was at an IMS meeting ages ago and someone said to me, "Quality ships." I've never let that statement go. It doesn't matter how great your ideas are, if you don't make something out of them, they may as well not exist. "Start by building. Pick one project and do whatever you have to do to ship it. If you want to write a book, start with writing a page a day. If you want to build an app, start with some sketches. Anyone can do it. This advice applies to all creators. Once you start building and launching your projects, you won’t be able to stop. Building will become part of your identity. And even if your project fails, you’ll keep at it." As I said more recently in one of our own meetings: "there's always a reason not to do something." You can always come up with something. But you put that aside, and you ship.
I have long said that venture capitalists don't fund ideas, they fund people like themselves. Surely the latest round of business failures proves this. "Bro C.E.O.s are better at raising money than making money. So why do venture capitalists keep investing in them? It may be because many of the venture capitalists are bros as well." The is one of the reasons it's so difficult to find educational technology that aligns with an educational culture. Public and private investors pay less attention to the good an innovation can do for the community, and more attention to how much the applicant reminds them of a younger version of their ambitious selves.
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