OLDaily, by Stephen Downes

[Home] [Top] [Archives] [Mobile] [About] [Threads] [Options]

OLDaily

by Stephen Downes
Jan 21, 2016

Game Genre Map: The Cognitive Threshold in Strategy Games
Nick Yee, Quantic Foundry, 2016/01/21


Icon

Interesting article that maps popular strategy games against a 'gamer motivation model' - on one dimension, the level of strategy involved in the game, and on the other, the pace and excitement of the game. I tend to prefer high-strategy games and my personal favourite, Civilization, ranks third among them. But it's not high excitement. What's interesting is that an entire quadrant of the chart lies empty, corresponding to high strategy and fast pace. This is the 'cognitive threshold', a place where games are no longer fun (presumably there's also a boredom threshold at the lower left of the diagram). The concept described here is the gamers' version of what educators call 'flow'.

[Link] [Comment]


This newsletter is sent only at the request of subscribers. If you would like to unsubscribe, Click here.

Know a friend who might enjoy this newsletter? Feel free to forward OLDaily to your colleagues. If you received this issue from a friend and would like a free subscription of your own, you can join our mailing list. Click here to subscribe.

Copyright 2010 Stephen Downes Contact: stephen@downes.ca

This work is licensed under a Creative Commons License.