edX CEO Anant Agarwal writes a listicle for Forbes.The 'four technologies' are: cloud computing, video distribution at scale, gamification, and social networking. He tries to say each is a part of edX, but it's a stretch. For 'social networking', for example, he references "a discussion board that was an integral part of the platform and learning experience," which predated edX by some 15 years. For gamification he cites "simulation-based games, virtual labs, and other interactive assignments," none of which was integral to edX. The next four high-impact technologies will be "AI, big data analytics, AR/VR and robotics," he says. This is a really lightweight article. It would be charitable to Agarwal to say it was ghostwritten.