The answer is, it might. But it depends on how it is used, and we need to understand that it won't do all things. It won't if it's just a passive experience. This article cites Audrey Watters: "My question is always: How is virtual reality different from educational film?" And it won't if the VR experience is just a virtual classroom or (as pictured) campus. Virtual reality will need to be social and interactive, helping people create as much as concume, for example where "students can uncover the aerodynamics of a windmill through a VR headset, for example, and then apply their newfound understanding to build a windmill of their own." And it will help if it's not expensive, as is currently the case (and a problem) for virtual reality.
Today: 0 Total: 186