Commentary: Why are so many research papers on serious games so boring?

Clark Aldrich, On Simulations, Serious Games, Feb 05, 2010
Commentary by Stephen Downes

Clark Aldrich is quite right to wonder why people don't model the strategies they advocate. "My biggest gripe is how can a person unabashedly present information that breaks every rule they praise? How can a 400 page book containing one case study after another conclude that interactivity and dynamic content is necessary for effective learning? How can a lecturer drone on and on about the wonderfulness of social networks because they reward the individuality of the user, and still wait until the end to solicit questions?" In my own case - 90 percent of the teaching and learning I do, I do right here, on my website. Talks and stuff add some multimedia to the content. My site isn't a game because I'm not really advocating games. It is (a node in) a professional community, and that's what I model.
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