In a Sim, Do You Let Players Limp Along?

Clark Aldrich, Weblog, Oct 15, 2008
Commentary by Stephen Downes

Clark Aldrich writes, "You don't want a situation where people who are having trouble with the sim have an increasingly miserable experience as they progress. You don't want to let people dig too deep of a hole." I wonder, why not? Civilization is prepared to let me limp through hundreds of turns with a pathetic two-city no-hope empire. Next time I hit the same initial conditions, I say, "I won't make that mistake again."
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