This is an interesting enough paper in that it nicely summarizes experiential e-learning (sometimes called EE Learning), grounding it in the work of people like Carver and Cantor, who writes that "experiential education involves learning activities in which the student is directly engaged in the phenomena being studied." The author offers a taxonomy, which could be easily extended with a little reflection, and identifies as central concepts things like agency, belongingness and competence. The example offered is a bit of a stretch, though: the author describes graduate student engaging in EE learning by participating in the creation of an online course. While I appreciate recursion jokes as much as the next person, I thought this was a bit much. The thing with experiential learning is that it is not schooling, and should take place in a context that is not a school.