Stephen Downes

Knowledge, Learning, Community
Something that hasn't come up a lot - yet: spam in virtual worlds. There is already a pretty well established history of advertising in video games (for But this is of a different order - the spam, in the form of corpse graffiti, was created by players, not game owners. This just raises the spectre of spam objects filling places like Second Life with advertising - and what's to stop them?

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Stephen Downes Stephen Downes, Casselman, Canada
stephen@downes.ca

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Copyright 2021
Last Updated: Aug 02, 2021 7:00 p.m.