This paper highlighted the discussion about online gaming on ITForum last month. The paper is a good overview of learning in games, simulations, and microworlds. It doesn't really offer a perspective so much as offer an overview. I found the ITForum discussion that followed disappointing, kicked off as it was with an 'I hate games' post and not really (to my view, though I will admit I just started deleting the posts) advancing much beyond that. As some people commented, if you just take games, remove all the fun from them, then force your student to use them in 90 minute segments, you probably won't get much out of them. Do read the paper, though, if you want good coverage of the topic.