Digital learning: distraction or default for the future?

Microsoft Australia Education, Jun 25, 2018
Commentary by Stephen Downes

This post is about the use of virtual reality (VR) and augmented reality (AR) in the classroom. The article references a survey from Barnes and Noble College saying "over 51% of students learn best through active participation, while only 12% are able to listen and learn well." It doesn't follow, though, that being able to "turn and study a model to their heart’s content" results in better learning. Being able to "do" something is not the same thing; it implies narrative, purpose, objectives, challenges or some such thing requiring the student to not only study but to actually practice creating or doing something.

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Last Updated: Jul 16, 2018 10:43 a.m.